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A Lenore Character Will Die In A New Story By Roman Dirge

Lenore #8 cover 1Lenore #8 cover 2

Lenore, the Cute Little Dead Girl, celebrated its 20th anniversary in 2012 and now on the heels of that celebration, creator Roman Dirge reveals that one of the undead characters in the cult classic comic series will die.

The new four-part saga is set to kick off in Titan Comics on March 28, 2013, with Lenore #8. Exactly how the undead will become “permanently dead” is unknown, but it has been teased that there will be a fight to the death between two of the main characters.

The new storyline will center on a TV film crew for the fictional ghost hunter show “Ghosty Toasty”, who target Lenore’s mansion in search of ghosts and ghouls, but end up getting more than they bargained for. Also, the mystery behind the mask of Taxidermy will be revealed starting with his history that dates back to the days of ancient Egypt.

“There will be an insane battle. I have already started designing the town of Nevermore, just so they can destroy it!” – Creator Roman Dirge, Creator

Lenore #8 will come with two Roman Dirge drawn collectible covers and will also be available to read day and date on the iPad, iPhone, Web, Android and Kindle Fire, exclusively through the comiXology app and comiXology.com

For more information, visit: www.Titan-comics.com

For information about Titan Comics new imprint, visit:

http://titan-comics.com/news/launch01/

Connect with Titan Comics:

www.facebook.com/comicstitan

www.twitter.com/comicstitan

www.twitter.com/TitanRetail

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Tank Girl Co-Creator, Alan Martin Teams Up With Debut Artist On New Series

Solid State Tank Girl Cover

Tank Girl is back with the launch of Solid State Tank Girl, a brand-new four-part series by creator Alan Martin, and new artist Warwick Johnson Cadwell to be released on the Titan Comics imprint.

Solid State Tank Girl #1 is expected to be in stores May 15, 2013 and will feature Tank Girl versus arch-nemesis Anti-Tank Girl with favorites like Jet Girl, Booga, and Barney also making a return as they each go up against their evil counterparts. The series will also be available to read day and date on the iPad, iPhone, Web, Android and Kindle Fire, exclusively through the comiXology app and comiXology.com

“The new Titan Comics imprint is all about taking a chance on new creators and new talent, and pairing Warwick’s street-art energy to Alan’s potty-mouthed imagination has refreshed Tank Girl once again. The results are blindingly good!” – Steve White, Senior Comics Editor

For more information, visit: www.Titan-comics.com

For information about Titan Comics new imprint, visit:

http://titan-comics.com/news/launch01/

Connect with Titan Comics:

www.facebook.com/comicstitan

www.twitter.com/comicstitan

www.twitter.com/TitanRetail

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All-New Creator-Owned Material At the Heart of New Titan Comics Imprint

Titan Comics LogoTitan Comics will launch in 2013 with two creator-owned miniseries and four brand-new collections. The plan is also to have a new series debut each month after the launch of the imprint.

The current schedule includes:

  • debut of Chronos Commandos: Dawn Patrol by writer/artist Stuart Jennett (Marvel UK)
  • newly colored Numbercruncher by X-Men: Legacy writer Si Spurrier and 2000AD artist P.J. Holden
  • Ring of Roses – collected in color for the first time, by writer Das Petrou and artist John Watkiss
  • Thrud The Barbarian by writer/artist Carl Critchlow (2000AD, Magic: The Gathering)
  • plus never-before-published volumes in a complete library of The First Kingdom by comic legend Jack Katz
  • Gravestown by writer Roger Gibson and artist Vince Danks (Harker)
  • Surface Tension by writer/artist Jay Gunn hit stores in September
  • Death Sentence by writer Monty Nero and artist Mike Dowling (2000AD, Rex Royd) continues the new line into October.

Titan Comics is also committed to the restoration and reprinting of the best classic material, and bringing back influential titles in newly-produced volume collections.

“This is the start of something very special. We’re searching out fantastic new voices and astonishing new artists, and helping Thrud The Barbarianthem bring their dream projects to fruition – as well as remaining a world-leader in the field of classic comics restoration and republication.” –Nick Landau, Publisher of Titan Comics.

“(Readers can expect) the same level of quality we’ve delivered across Titan’s huge portfolio of licensed publications – coupled to the blazing imaginations of the next generation of independent creators.” –Steve White, Senior Comics Editor.

Each new release will also be available to read day and date on the iPhone, iPad, Web, Android and Kindle Fire.

For more information, visit:

www.Titan-comics.com

Connect with Titan Comics:

www.facebook.com/comicstitan

www.twitter.com/comicstitan

www.twitter.com/TitanRetail

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Blade Anime on DVD Review and Giveaway

Blade Anime Box ArtBlade, the popular comic book half human, half vampire hero was the last in the series of animes developed by popular anime producers Madhouse in conjunction with Marvel Entertainment. Blade originally aired on Japanese television in July, 2011 and then debuted on G4TV in January of this year. New York Times best selling author Warren Ellis helped to craft the story line for this reimagining of the tragic Marvel comic book title character.

The first few scenes of episode one set the tone for the rest of the series, as we see the vampire, Deacon Frost, brutally attack a pregnant woman. The woman dies in childbirth but her son, Eric Brooks, lives on to hunt vampires as Blade (voiced in English by Harold Perrineau, “Lost”). Blade tracks the vampire who killed his mother all over Southeast Asia, and discovers a vampire plot to destroy the world as we know it.

Madhouse’s art direction and design really shine in this anime. The action sequences we’re very well put together with colorful nightlife back drops that transport you to the stealthy Southeast Asian underworld. Blade’s Character design is an edgy mix between, Samuel L. Jackson and Mike Tyson. Harold Perrineau does an excellent job of making Blade sound menacing and cool at the same time.

Special features include three new featurettes: The Marvel Anime Universe: Blade Re-Awakened, which takes us into the development process of the daywalking half vampire hero, Blade: The Vampire-Slayer, which compares Blade against other more traditional vampires in folklore, and Special Talk Session: Marvel Anime’s Blade and Wolverine, is an interview with the creators of both anime series. (Read our review on Wolverine here.)

We are giving away one copy of Blade anime on DVD. All you have to do is comment on this review, by registering for our site, or add us to your circles on google+ and comment there.

Contest will end at 3:00pm PST on Friday August 3, 2012. Contest is only open to US residents.

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Review: CLiNT Magazine Issue 2.1

Clint2.1_CoverThe new retooled volume of CLiNT magazine hit comic stores last week. The comics magazine is edited by none other than the creator of popular graphic novels Kick-Ass and Wanted, Mark Millar, and features four new comic series as well as exclusive creator content you wont find anywhere else.

Two of the series are created by Millar himself. On “Supercrooks”, Millar is paired with artist Leinil Yu, while on “The Secret Service” he teams up with legendary artist Dave Gibbons (Watchmen) and director Matthew Vaughn (Kick-Ass, X-Men: First Class). Let me just say, that Supercrooks had me at the first panel. Any series that starts off in my home town of Las Vegas, has me as a personal fan. Of course the action begins very quickly and you are invested in what is going to happen next.

Millar also shares exclusive details on the upcoming movies he is working on with Millarworld, namely Kick-Ass 2, Supercrooks (being done in conjunction with the comic in collaboration with Matthew Vaughn), and American Jesus.

Secret Service 2“Everything that I’ve done, movie-wise, I’ve gotten a little more involved. On Wanted, I was just involved at a tangent, I’d just come in for meetings and watch footage. With Kick-Ass, I was very involved from the beginning, from the two month when the screenplay was being put together, though costume designs and all of that. And from that, to Supercrooks, American Jesus and Kick-Ass 2, which will feel incredibly hands-on.” -Mark Millar

CLiNT, however, is not just Mark Millar’s vehicle. The series “Death Sentence” provides a gritty sensationalistic take on the Hollywood culture without the glamor. Writer Monty Nero and artist Mike Dowling present a sex, drugs, and rock ‘n’ roll scene that will make even the most hardened partier shudder. Then we have Frank Boyle’s “Rex Roid”, which is a very twisted introduction to a superhero with some all too familiar and human issues. Mike Dowling’s artwork brings Frank Boyle’s suburban/reality TV transposed story about the daily life of superheros, and their villianous foes to the pages with exceptional clarity and the same intesity he uses on “Death Sentence”.

As expected, CLiNT is a breed onto itself. It is not your average comic periodical, and probably is the only one of it’s kind out there. The series in this revamped new first edition of the latest volume are unflinching on some very hardcore subject matters. But it’s no less than what you would expect from Millar who has been pushing the conventional boundaries of comics since the 1990’s. Death Sentence 1

If you love hard core stories, with stellar top notch artwork, and indepth behind the scenes exclusives with the creators, then you should pick up CLiNT. Right now, you can take advantage of an exclusive subscription offer. Get 9 issues of CLiNT at a savings 20%, plus a FREE signed Dave Gibbons “The Secret Service” Art Card! Hurry, only 200 signed Dave Gibbons Art Cards available!

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Interview: Michael Moreci, Creator of Reincar(Nate)

Nate01_13Michael Moreci is a comic writer/editor who is best known for his graphic novel Quarantined, and his new ongoing series Hoax Hunters, published by Image Comics. Working on a monthly published series hasn’t slowed Michael down at all as he already has his newest project, Reincar(Nate), well underway. Reincar(Nate) is the edgy, crime noir story of Nate McCoy, a private investigator with the special ability to interact with past incarnations of himself. The Kickstarter campaign for the project will help with the printing of the 102 page full color graphic novel. I got the chance to chat with Michael about his experience in the comics industry, and about Reincar(Nate).

Ari: How were you first introduced into comics?

Michael: I think my first actual experience with a comic book came from a 7-11 spinning rack. I have it in my head that it was an issue of Spider-Man with Hobgoblin on the cover. Growing up, my mom worked at a toy store that would get remaindered comic bundles—packs of assorted comics that had no connection whatsoever. I would get a lot of these, and they hooked me in.

Ari: What is your favorite comic series, comic book character and why?

Michael: There are far too many good ones being published right now to choose just one. We’re in a golden age of comics, we truly are. Let’s see…there’s The Unwritten, The Sixth Gun, Hack/Slash, Morning Glories, Mark Waid’s Daredevil, anything from Phil Hester or Tom Scioli…too many to mention.
I’ve always had an affinity for the Fantastic Four, and right now Jonathan Hickman is absolutely killing on that book. So great.

Ari:
Growing up, what writers and or books influenced you the most?

Michael:
When I was a kid, I NEVER thought I’d be able to make comics. Never. My art is awful. For some reason, I had it in my head that comics were a one-person show, or that any writer was also an artist. So I got discouraged early from the idea of being a creator. But then Brian K. Vaughn came along. Reading what he did (does) instilled faith in me that, as a writer, I can tell the type of stories I had in my head: fun, cerebral, authentic. Y: The Last Man was a big turning point in my career, in my life.

Ari:
With technology being such a growth industry, how do you see comics evolving to become a part of that?

Michael:
Kicking and screaming. Seriously, comics is like any other industry in that it’s afraid of change. No one wants to tear off the Band-Aid and let the future happen. And I get that. Publishers, retailers, and creators have a lot to lose. It’s a gamble. But I don’t think one negates the other, that if we embrace digital that brick and mortar stores will vanish from the planet or that the artistry will somehow be cheapened. I’m for moving forward while retaining the past, and I hope it happens soon. I’d hate to see the comics industry end up like the music industry.

Ari:
The comics industry is a male dominated field, and the number of female creators is small, but growing, why do you believe that is?

Michael: I think comics are evolving not just in technology, but creatively. The Machiavellian grip cape stories have on the market is beginning to dwindle; over the past year, we’ve seen serious weaknesses exposed from Marvel’s crossover fatigue to the unimpressive New 52 (and now the launch of Before Watchmen, which simply reeks of desperation). I think the end result is an inability to capture new audiences and, for the first time in a long time, a willingness for the superhero audience to try something new. You’re always going to have comic readers; what you’re seeing, in my opinion, is those readers looking for something different. And that comes from anywhere—women especially.

Ari: What was the inspiration behind Reincar(Nate) and the main character Nate McCoy?

Michael:
Good question. I think the concept came first, this idea of someone being able to see and interact with past versions of themselves. But I didn’t want the story to take itself so seriously and becoming dreck like The Ghost Whisperer or something like that. So that’s where Nate comes from—I wanted a character who, sure, has some baggage and depth, but also is a lot of fun as well.

Ari:
Are there any strong female characters in the story you can tell us a bit about?

Michael: Definitely. Autumn is a detective on the police force, and good friend to Nate. It’s weird, because I don’t see her as a strong female character—I see her as a strong character. That’s how I approach everything I write; I want it to be authentic. True, most women you see in comics are so incredibly inauthentic (and most men, for that matter). But those aren’t the comics I’m writing; no matter how far-fetched the concept of my work may be, I want to keep the characters and their struggles/triumphs as true as possible.

Ari:
How long have you and your team been collaborating on Reincar(Nate)? And can you tell us a little about the creative process?

Michael:
We’ve been working for over two years now, so this is certainly a labor of love for everyone involved. The process is great—Keith, Chris, Jim, and I are all friends, and we all believe in the book. But, circumstances are what they are and we’ve all been called on various work to pay the bills. Keith did Highland Laddie for Dynamite, Chris has done a good amount of DC work, and I was busy getting my Image series, Hoax Hunters, off the ground. But a few months ago we decided to dedicate the time needed to make Reincar(Nate) a reality, and that’s what we’re doing. The book is looking great.

Ari:
What advice do you have for anyone (especially females) trying to break into the comics industry?

Michael:
Know that whatever your role—writer, artist, letterer—a big part of what you need to do is network and be savvy. Being a hard-working craftsman is paramount, but you need to be able to sell your work, and yourself, as well. It’s tough to hear that, but it’s the truth. There’s so much competition out there, and so many avenues to encounter new work, that you have to make your voice somehow heard above the rest. Be prepared to hustle.

Ari:
What other projects are you working on?

Michael:
I’ve got Hoax Hunters with Image, which I write with Steve Seeley. It’s beginning an ongoing run July 5 with issue #1 (issue #0 came out March 21 and is available in comic shops and Comixology) which is very exciting. Steve and I are getting together a new series which we hope to launch early next year, and I’ve got some work for hire projects and couple other things I’m working to get off the ground. It’s a busy time, which is great.

You can visit Michael’s blog to find out more about his work, and don’t forget to contribute to the Kickstarter campaign for Reincar(Nate).

Reincar(Nate) on Kickstarter
Michael Moreci’s Blog
Hoax Hunter’s Blog

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Get Soundgarden’s First New Single in 15 Years for FREE!

In preparation for Marvel’s The Avengers coming to theaters on May 4th, iTunes is letting people download the first single off the yet to be released film soundtrack for free. “Live To Rise” marks the return of Soundgarden to the alternative rock scene that they were early pioneers of.

The song was specially written for the film by Chris Cornell and Kim Thayil. The group is still in the midst of producing their official reunion album that is expected to hit stores this fall.

The hard part of writing a song for a film is it has to act as a Soundgarden song, first and foremost, then obviously, it has to coexist with the film.” – Chris Cornell
source: Billboard.com

You can download the track for free until April 24th, and also pre-order the full soundtrack album Avengers Assemble which will also feature tracks from Shinedown, Rise Against, and Bush.

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Interview: Malcolm Harris, creator of Witch Girls Adventures

witchgirlsWitch Girls Adventures is a table top role playing or “drama diaries” game created by Malcolm Harris of Channel M Publishing. The game is the first of its kind, being marketed towards young girls in the 11-16 age group. Malcolm’s unique and interesting vision behind the Witch Girls Adventures has made the series successful. He’s recently launched a Kickstarter campaign to help produce the second edition to the Witch Girls Adventures game called Witch Girls: Book of Shadows. I was able to have the chance to talk to Malcolm about the culture of table top role playing games, and how his game relates to young girls in general.

Ari:
When did you become interested in “geek culture” and how has it defined you as an adult?

Malcolm: I was an early reader and I loved to read. In fact, my parents would give me all sorts of books. At age three, they gave me an old middle school science book, and that sparked my interest in science. At age five, my dad brought me an issue of “Superboy and the legion of Superheroes”, and that made me a comic fan.

As I always say, everything I needed to know in life I learned from reading comics. The villainous are often a cowardly lot, stand up for truth and justice, the different despite being helpful are often feared and hated. Never stop learning and always surround yourself with “super friends”

Ari: What are some of the stereotypes that you see surrounding the table top role playing game genre?

Malcolm: Where do I start. Being a black male you get the “Black people don’t play table top RPGs”, yet I’ve played in RPG groups that are all black. “Girls don’t play table top RPG’s”, yet I’ve played in groups were I’m the only guy (did that a lot in college). And my favorite “all Table top gamers are socially awkward shut-ins/ virgins.” That one is so not true. I’ve dated the same awesome young lady for a while, Most of my gamer friends are gamers married to gamers or dating gamers.

Ari: What was the inspiration for the characters in Witch Girls Adventures?

Malcolm: Most of the character types and signature characters I placed in the game comes from research as a writer, I know a lot of female table top gamers so I asked them, what kind of character would you like to have played as an eleven year old. I also observed modern character trends, talked to my niece and the daughters of friends and people I know in the comic and animation business.

My friends in animation told me something that has served me well. Young people like characters that are like them or are what they wish they could be. So my signature characters became just a little of both and I give Players (we call them Stars) a chance to build characters they wish they could be .

Ari: What types of lessons can young girls learn from your role playing game?

Malcolm: Problem solving, self-reliance, The coolness of mathematics, communication and the biggest one…it’s okay to be you. Girls (and boys but more so with girls) are bombarded with the message “You must be this way or else…” instead of “Its okay to be different.” I think role playing games, fantasy and science fiction, comics and general geekery lets a girl know its ok to let her “freak” flag fly.

Ari: What are some of the challenges and pressures you feel that young girls face today? Especially if they have an interest in things such as comics, role playing, and things that are typically “geek culture”

Malcolm: As I stated. There seems to be a conscious (by society and the media) effort to brainwash girls. This includes the early sexualization of girls and the forcing of girls into set gender roles by the media. Sadly this tends to work on a lot of people and males and females expect girls to be “x”, if they are not “x” they are shunned, made fun of or worse.

Being into geek culture means in most cases girls are painting a bulls-eye for ridicule on their head in regular society. It also means in most cases they are not afraid of that ridicule and have made a conscious effort to be who they wish to be.

Ari: Do you find it hard for table top role playing to compete with online or computer based role playing games?

Malcolm: It’s not a competition. If you see yourself as competing against computer games…you’ve lost that war.

Table top role playing games are different. They are games with no limitation on time, money and length. They are exercises in social interaction and storytelling, and if you think they have taken a beating, do your research.

Teens and tweens have filled forums and chat rooms with free form fandom and original role playing, fan fiction, and fanart. Every table top RPG publisher should be saying “Those kids should be playing our games” and figuring out how to make that happen. Some of those kids play computer games, but I’m sure if they had a chance to experience table top role playing, and at least knew it existed they would love it.

Ari: What do you think are the key characteristics that set table top role playing games a part from online or computer based role playing games?

Malcolm: Aside from being cheaper than computer games (Something publishers should tell parents), its literally limitless in scope, story and length.

Ari: What other projects are you working on?

Malcolm: Witch Girls Book of Shadows: The second edition of Witch Girls Adventures our modern magic RPG (We call them Drama Diaries games) aimed at girls 11-16. Nemesis: Modern Mythology, second edition of my very first published game, Nemesis: A perfect world. Nemesis: Modern Mythology is a super hero RPG with a twist. DDF , Drama Dice (Our game system name) Fantasy RPG with a muti-ethnic, non-eurocentric bent.

On the comic front, A Princess Lucinda graphic novel and A comic seres based around the Nemesis superhero world.

Ari: How do you envision the future of comics in the technological age?

Malcolm: We can’t stop the digital comic age. It’s going to happen. I’m not saying print comics are going to die but they will become something of a specialty item. So for publishers I say adapt or get out of the way.

Ari: What advice do you have for young girls who want to break into the comics industry?

Malcolm: Practice your craft, be it art or writing. Don’t be afraid to ask questions and don’t be afraid to show off your work. The only way you will get better is if you know what you need to work on. Also, don’t be your own worse critic. A lot of kids are so down on their work they never try. You have to get out there and take the bruises and jeers if your every going to succeed at anything.

You can find out more about the Witch Girls by visiting them on Facebook, and don’t forget to contribute to their Kickstarter campaign to help them make their stretch goals!

Witch Girls on Facebook
Witch Girls on Kickstarter
Channel M Publishing

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Interview: Keith Knight, Award Winning Artist and Author

keith_019Keith Knight is an award winning syndicated American cartoonist and author. His comic strips have been syndicated in Mad Magazine, Salon.com, and the San Francisco Examiner. Always outspoken, his weekly strips The KChronicles, (Th)ink, and The Knightlife showcase his humor and perspective on the social and political issues that face all of us in America. With a career that spans nearly 20 years in comics, Keith has decided to take a look back at his early formidable teenage years with his first graphic novel I Was A Teenage Michael Jackson Impersonator. The project was successfully funded on Kickstarter last month, and I got the change to chat with Keith a little about his work and Michael Jackson.

Ari: Your style of comic strip has been compared to Calvin and Hobbes, was Bill Watterson a big influence on you?

Keith: Watterson was a huge influence on me. I changed the way I drew cartoons after taking in his work. My style became simpler and more expressive, which is very important when working with such a tiny amount of space.

Ari: You’ve received many accolades during your career, did you ever see yourself being this successful?

Keith: Yes. Dream big, I always say.

Ari: Like most syndicated comic strips, do you get a lot of your inspiration from daily life?

Keith: I’d say I take more from my daily life than most, considering my strip is autobiographical.

Ari: What is the most important and key part of your creative process?

Keith: Taking that sketchbook out every day and putting pen to paper. Sometimes it’ll come easy and sometimes it’ll come hard, but you should always do it. Being open and receptive to ideas coming in from everywhere.

Ari: You have given commentary on race in America, how do you feel that relates to “geek culture” and particularly women of color?

Keith: Geeks have been goofed on and mistreated for years until the age of the internet. Now the geeks are getting their revenge. I think the same thing is gonna happen for women of color. That’s why all these old white dudes are trying to restrict voting and women’s reproduction rights…They see the writing on the wall, and they’re totally over-reacting.

Ari: Do you believe that America still has a problem with race, and if so, what is the biggest obstacle in overcoming that?

Keith: Oh yeah..Though younger people have a better attitude about it. But as long as people refuse to have frank discussions about race in the U.S., things will never significantly change.

Ari: You’ve been active during the transition of more newspapers going on line, and more established newspapers going out of print, is print media becoming obsolete?

Keith: No–print is just going through a transition. The same transition that radio went through when television came in to being. Print media will be a smaller piece of the pie, but it’ll never go away.

Ari: What was your reaction when Michael Jackson died?mjlook1

Keith: I felt terrible. A piece of my childhood went away. Same with Adam Yauch of the Beasties.

Ari: What is your favorite Michael Jackson album and/or song, and can you still do your Michael Jackson routine or the dance moves?

Keith: “Off the Wall” is my favorite MJ album. Though I’m also partial to the Jackson 5’s “ABC”. “Workin’ Day and Night” is a favorite. There are many, though.

I’ve ruptured my achilles tendon and haven’t been able to walk, must less dance, but I caught my 3-year old lip-syncing to the Jackson 5, so the torch is passed!

Ari: What advice do you have for artists and/or writers, particularly women of color, who want to get into the comics industry?

Keith: Practice. Patience. Persistence. Embrace a D.I.Y. philosophy. Be prepared to dance with the industry when they come seeking your expertise, but don’t completely rely on them to fulfill your every dream!

Visit Keith at his websites below, and you can still pledge to help fund his graphic novel directly on his website.

KChronicles.com
Knightlifecomic.com

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